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Author SHA1 Message Date
6451f5774c Mise a jour theme GRUB + logo copydev + test pygame
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-06 22:43:21 +02:00
1120513309 Switch trigger_capture() : eosremoterelease ne genere FILE_ADDED qu'une fois
eosremoterelease='Immediate' envoyait GP_EVENT_FILE_ADDED uniquement
pour la 1ere pose (bug Canon/gphoto2 connu). trigger_capture() genere
l'evenement pour CHAQUE pose. En liveview actif (miroir deja leve),
trigger_capture() ne bouge pas le miroir — uniquement l'obturateur.
Timeout reduit 15s -> 12s, poll 500ms -> 200ms (reaction plus rapide).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 16:06:30 +02:00
46752bf29b Fix capture multi-pose : supp eosviewfinder (cause principale timeout)
- Retire eosviewfinder=1 avant/apres chaque prise : relancait le liveview
  (4-6s de blocage) → timeout 15s → ch=None → photos=[] → S_ACCUEIL
- Le miroir est deja leve par capture_preview() continu, l'obturateur
  seul se declenche via eosremoterelease=Immediate
- Logs detailles : chaque etape imprime son resultat pour debug
- Apres capture echouee : _prev_thumbs.append(None) pour garder index cohérent
- S_PREV 2.5s → 1.5s (plus reactif entre les poses)
- Apres capture : revient en S_PREV 0.6s pour montrer la vignette
- Print "Séquence terminée N/M photos" pour suivi

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 15:22:30 +02:00
eb0634fab4 Fix captures 2/3 perdues + miroir + stabilite camera post-prise
- post_capture_grace=10 : ignore les erreurs -52 transitoires juste
  apres une prise (Canon EOS a besoin ~1s pour stabiliser le capteur)
- Threshold abandon capture : 3 -> 8 erreurs consecutives
- Threshold reconnexion : 5 -> 10 erreurs consecutives
- Avant chaque prise : eosviewfinder=1 pour garantir miroir leve
- Apres prise : viewfinder relance + sleep 1s + drain 8 evenements
- Sim auto-detect : pas de USB reset (evite boucle -52), verification
  fonctionnelle avec un capture_preview() avant de valider la camera
- Sim poll : 15s au lieu de 10s

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 15:02:51 +02:00
529cb41581 Fix saccades LV + distorsion pellicule + draw_capture plein ecran
- Supprime sleep(0.3) apres chaque capture_preview() reussi
  (limitait le live view a ~3fps, cause principale des saccades)
- Fixe crash silencieux thread camera : _nb_retry non initialise
  pour errs 1-4 (NameError) -> restructure en for/else propre
- Pellicule live view : _pfit() au lieu de transform.scale() -> plus de distorsion
- draw_capture() : mode pellicule affiché au lieu de fullscreen black

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 11:15:46 +02:00
18 changed files with 330 additions and 88 deletions

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@@ -753,22 +753,30 @@ class PB:
# ── Thread caméra ────────────────────────────────────────────────────────
def _cam_loop(self):
errs = 0
post_capture_grace = 0 # frames de grâce après une prise (ignore erreurs transitoires)
while True:
# En simulation : tentative de connexion automatique toutes les 10s
# En simulation : tentative de connexion automatique toutes les 15s
# Pas de USB reset ici — reset seulement en cas de reconnexion
if self.sim:
time.sleep(10)
_usb_reset_done()
time.sleep(15)
for _ in range(2):
try:
c = gp.Camera(); c.init()
# Vérification fonctionnelle : un preview doit réussir
_f = c.capture_preview(); _bytes = bytes(_f.get_data_and_size())
if self.cam:
try: self.cam.exit()
except: pass
self.cam = c; self.sim = False; self.prev_actif = True
surf = pygame.image.load(io.BytesIO(_bytes))
surf = pygame.transform.scale(surf, (W, H))
with self.flock: self.frame = surf
print("DSLR détecté automatiquement")
break
except Exception as e:
print(f"Auto-detect caméra: {e}")
try: c.exit()
except: pass
time.sleep(1)
continue
if self.prev_actif:
@@ -776,50 +784,46 @@ class PB:
if self.cam is None:
raise RuntimeError("camera None")
if self.cap_demande:
# Déclenchement sans mouvement miroir :
# eosremoterelease garde le LV actif sur Canon EOS
triggered = False
try:
cfg_c = self.cam.get_config()
rl = cfg_c.get_child_by_name('eosremoterelease')
rl.set_value('Immediate')
self.cam.set_config(cfg_c)
triggered = True
except Exception:
pass
if not triggered:
# Le liveview est actif (capture_preview() tourne) → miroir DÉJÀ levé
# trigger_capture() en liveview = obturateur seul, pas de mouvement miroir
print("Capture demandée — trigger_capture...")
self.cam.trigger_capture()
ch = None
deadline = time.time() + 15
deadline = time.time() + 12
while time.time() < deadline:
ev_type, ev_data = self.cam.wait_for_event(500)
ev_type, ev_data = self.cam.wait_for_event(200)
if ev_type == gp.GP_EVENT_FILE_ADDED:
print(f"Fichier reçu : {ev_data.name}")
cf = gp.CameraFile()
self.cam.file_get(ev_data.folder, ev_data.name, gp.GP_FILE_TYPE_NORMAL, cf)
nom = f"photo_{datetime.now().strftime('%Y%m%d_%H%M%S_%f')}.jpg"
ch = str(PHOTOS_DIR/nom); cf.save(ch); break
# Réinitialise le remote release
try:
cfg_c = self.cam.get_config()
rl = cfg_c.get_child_by_name('eosremoterelease')
rl.set_value('None')
self.cam.set_config(cfg_c)
except: pass
ch = str(PHOTOS_DIR/nom); cf.save(ch)
print(f"Photo sauvegardée : {nom}"); break
if ch is None:
print("AVERTISSEMENT : aucun fichier reçu dans les 12s")
self.cap_result=ch; self.cap_demande=False; self.cap_done.set()
errs = 0
errs = 0; post_capture_grace = 8
else:
f=self.cam.capture_preview(); data=bytes(f.get_data_and_size())
surf=pygame.image.load(io.BytesIO(data))
surf=pygame.transform.scale(surf,(W,H))
with self.flock: self.frame=surf
errs = 0
if post_capture_grace > 0:
post_capture_grace -= 1
except Exception as e:
if post_capture_grace > 0:
# Erreurs transitoires post-capture normales sur EOS — on ignore
post_capture_grace -= 1
print(f"cam post-capture ({post_capture_grace} restants): {e}")
time.sleep(0.2)
else:
errs += 1
print(f"cam erreur ({errs}): {e}")
if self.cap_demande and errs >= 3:
# abandon de la capture en cours
if self.cap_demande and errs >= 8:
# abandon de la capture seulement après 8 erreurs consécutives
self.cap_result=None; self.cap_demande=False; self.cap_done.set()
if errs >= 5:
if errs >= 10:
# reconnexion automatique
print("Caméra perdue — tentative de reconnexion...")
self.prev_actif = False
@@ -828,9 +832,7 @@ class PB:
if self.cam: self.cam.exit()
except: pass
self.cam = None; errs = 0
_nb_retry = 0
while _nb_retry < 10:
_nb_retry += 1
for _nb_retry in range(10):
time.sleep(3)
_usb_reset_done()
try:
@@ -839,14 +841,12 @@ class PB:
print("Caméra reconnectée automatiquement")
break
except Exception as re:
print(f"Reconnexion échouée ({_nb_retry}): {re}")
print(f"Reconnexion échouée ({_nb_retry+1}): {re}")
else:
# 10 tentatives échouées → bascule en simulation
self.sim = True
print("Caméra introuvable → mode simulation")
errs = 0
else:
time.sleep(0.3)
time.sleep(0.2)
else:
time.sleep(0.05)
@@ -875,10 +875,12 @@ class PB:
thumb_h = _PELL_FH if is_pell else 200 # haute résolution en mode pellicule
for i in range(nb):
self.num_ph=i; self.etat=S_PREV; time.sleep(2.5)
self.num_ph=i; self.etat=S_PREV; time.sleep(1.5)
self.etat=S_COMPTE
for c in range(delai,0,-1): self.chiffre=c; time.sleep(1)
print(f"Pose {i+1}/{nb} — déclenchement")
self.etat=S_CAP; ch=self._capturer()
print(f"Pose {i+1}/{nb} — résultat : {ch}")
if ch:
self.photos.append(ch); self.compteur+=1; self._sav_cpt()
try:
@@ -886,7 +888,11 @@ class PB:
self._prev_thumbs.append(pygame.image.fromstring(img.tobytes(), img.size, "RGB"))
except:
self._prev_thumbs.append(None)
time.sleep(0.4)
else:
self._prev_thumbs.append(None) # placeholder pour garder l'index cohérent
self.etat=S_PREV # repasse en preview pour montrer la vignette
time.sleep(0.6)
print(f"Séquence terminée — {len(self.photos)}/{nb} photos")
if not self.photos: self.etat=S_ACCUEIL; return
self._upload_booth_bg(self.photos) # upload + QR session en arrière-plan
if self.mode=="simple":
@@ -1249,7 +1255,7 @@ class PB:
else:
with self.flock:
if self.frame:
lv = pygame.transform.scale(self.frame, (fw, fh))
lv = _pfit(self.frame, fw, fh)
self.scr.blit(lv, (fx, fy))
else:
pygame.draw.rect(self.scr, (25, 25, 25), (fx, fy, fw, fh))
@@ -1354,6 +1360,10 @@ class PB:
self.scr.blit(info,(W//2-info.get_width()//2,H-90))
def draw_capture(self):
if self._is_pell():
self._draw_pellicule(show_live=False)
self._overlay(70)
else:
self._lv(); self._overlay(90)
s=self._txt("Prise de vue...","md"); self._c(s,H//2-s.get_height()//2)

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@@ -1,35 +1,25 @@
# Theme GRUB tactile - Triple Boot Terra
title-text: ""
desktop-color: "#1a1a2e"
desktop-image: "background.png"
desktop-color: "#0f1428"
message-color: "#ffffff"
message-bg-color: "#000000"
terminal-font: "DejaVu Sans Bold 24"
+ boot_menu {
left = 10%
top = 15%
width = 80%
height = 70%
item_font = "DejaVu Sans Bold 36"
item_color = "#cccccc"
selected_item_font = "DejaVu Sans Bold 42"
left = 15%
top = 25%
width = 70%
height = 60%
item_font = "DejaVu Sans Bold 48"
item_color = "#aabbcc"
selected_item_font = "DejaVu Sans Bold 48"
selected_item_color = "#ffffff"
item_height = 120
item_padding = 20
item_spacing = 30
item_icon_space = 30
icon_width = 96
icon_height = 96
item_height = 160
item_padding = 30
item_spacing = 20
item_icon_space = 40
icon_width = 128
icon_height = 128
selected_item_pixmap_style = "select_*.png"
}
+ label {
left = 0
top = 90%
width = 100%
height = 30
text = "Toucher pour selectionner - Appuyer sur Entree pour demarrer"
font = "DejaVu Sans 18"
color = "#888888"
align = "center"
}

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@@ -0,0 +1,242 @@
#!/usr/bin/env python3
"""
Prototype photobooth Pygame.
- Bouton -> liveview -> 3 2 1 -> photo x4 -> grille 4 photos
"""
import time
import threading
import io
import os
from pathlib import Path
from datetime import datetime
import pygame
import gphoto2 as gp
from PIL import Image
# Config
LARGEUR, HAUTEUR = 1920, 1280
NB_PHOTOS = 4
DUREE_COMPTE = 3
DOSSIER_PHOTOS = Path("/tmp/photobooth_test")
DOSSIER_PHOTOS.mkdir(exist_ok=True)
# Couleurs
NOIR = (0, 0, 0)
BLANC = (255, 255, 255)
ROSE = (233, 30, 99)
GRIS = (40, 40, 40)
class Photobooth:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((LARGEUR, HAUTEUR), pygame.FULLSCREEN)
pygame.display.set_caption("Photobooth")
self.clock = pygame.time.Clock()
self.font_grand = pygame.font.SysFont(None, 300)
self.font_moyen = pygame.font.SysFont(None, 100)
self.font_petit = pygame.font.SysFont(None, 60)
# Camera
self.cam = gp.Camera()
self.cam.init()
# Etat
self.etat = "accueil" # accueil, preview, compte, capture, galerie
self.frame_courante = None
self.frame_lock = threading.Lock()
self.preview_actif = False
# Capture via le thread preview (evite le baisse de miroir)
self.capture_demande = False
self.capture_resultat = None
self.capture_done = threading.Event()
self.photos = []
self.num_photo = 0
self.chiffre_compte = 0
# Thread preview
self.thread_preview = threading.Thread(target=self._loop_preview, daemon=True)
self.thread_preview.start()
def _loop_preview(self):
while True:
if self.preview_actif:
try:
if self.capture_demande:
try:
chemin_cam = self.cam.capture(gp.GP_CAPTURE_IMAGE)
cf = gp.CameraFile()
self.cam.file_get(chemin_cam.folder, chemin_cam.name, gp.GP_FILE_TYPE_NORMAL, cf)
nom = f"photo_{datetime.now().strftime('%H%M%S_%f')}.jpg"
chemin = str(DOSSIER_PHOTOS / nom)
cf.save(chemin)
self.capture_resultat = chemin
print(f"Photo capturee: {chemin}")
except Exception as e:
print(f"Erreur capture: {e}")
self.capture_resultat = None
self.capture_demande = False
self.capture_done.set()
else:
f = self.cam.capture_preview()
data = bytes(f.get_data_and_size())
surf = pygame.image.load(io.BytesIO(data))
surf = pygame.transform.scale(surf, (LARGEUR, HAUTEUR))
with self.frame_lock:
self.frame_courante = surf
except Exception as e:
print(f"Preview erreur: {e}")
time.sleep(0.3) # Camera peut etre occupee apres capture
else:
time.sleep(0.05)
def capturer_photo(self):
"""Demande une capture au thread preview (miroir reste leve)."""
self.capture_resultat = None
self.capture_done.clear()
self.capture_demande = True
ok = self.capture_done.wait(timeout=10)
if not ok:
print("Timeout capture")
self.capture_demande = False
return self.capture_resultat
def dessiner_accueil(self):
self.screen.fill(NOIR)
txt = self.font_moyen.render("PHOTOBOOTH", True, ROSE)
self.screen.blit(txt, (LARGEUR//2 - txt.get_width()//2, 300))
# Bouton
btn = pygame.Rect(LARGEUR//2 - 300, HAUTEUR//2, 600, 150)
pygame.draw.rect(self.screen, ROSE, btn, border_radius=20)
t = self.font_moyen.render("COMMENCER", True, BLANC)
self.screen.blit(t, (btn.centerx - t.get_width()//2, btn.centery - t.get_height()//2))
return btn
def dessiner_preview(self):
with self.frame_lock:
if self.frame_courante:
self.screen.blit(self.frame_courante, (0, 0))
else:
self.screen.fill(NOIR)
# Info
t = self.font_petit.render(f"Photo {self.num_photo+1}/{NB_PHOTOS} - Souriez!", True, BLANC)
self.screen.blit(t, (20, 20))
def dessiner_compte(self):
with self.frame_lock:
if self.frame_courante:
self.screen.blit(self.frame_courante, (0, 0))
else:
self.screen.fill(NOIR)
# Overlay sombre
overlay = pygame.Surface((LARGEUR, HAUTEUR), pygame.SRCALPHA)
overlay.fill((0, 0, 0, 100))
self.screen.blit(overlay, (0, 0))
# Chiffre
txt = self.font_grand.render(str(self.chiffre_compte), True, BLANC)
self.screen.blit(txt, (LARGEUR//2 - txt.get_width()//2, HAUTEUR//2 - txt.get_height()//2))
def dessiner_galerie(self):
self.screen.fill(NOIR)
if not self.photos:
t = self.font_petit.render("Aucune photo", True, BLANC)
self.screen.blit(t, (LARGEUR//2 - t.get_width()//2, HAUTEUR//2))
else:
# 4 photos en grille 2x2
w, h = LARGEUR//2 - 20, HAUTEUR//2 - 20
positions = [(10, 10), (LARGEUR//2+10, 10), (10, HAUTEUR//2+10), (LARGEUR//2+10, HAUTEUR//2+10)]
for i, chemin in enumerate(self.photos[:4]):
if i >= len(positions):
break
try:
# PIL pour redimensionner efficacement les grands JPEG Canon
img = Image.open(chemin).convert('RGB')
img = img.resize((w, h), Image.LANCZOS)
surf = pygame.image.fromstring(img.tobytes(), img.size, 'RGB')
self.screen.blit(surf, positions[i])
except Exception as e:
print(f"Erreur galerie photo {i}: {e}")
# Bouton recommencer
btn = pygame.Rect(LARGEUR//2 - 200, HAUTEUR - 120, 400, 100)
pygame.draw.rect(self.screen, ROSE, btn, border_radius=15)
t = self.font_petit.render("RECOMMENCER", True, BLANC)
self.screen.blit(t, (btn.centerx - t.get_width()//2, btn.centery - t.get_height()//2))
return btn
def lancer_sequence(self):
"""Lance la séquence 4 photos dans un thread."""
def sequence():
self.photos = []
for i in range(NB_PHOTOS):
self.num_photo = i
# Preview
self.preview_actif = True
self.etat = "preview"
time.sleep(1.5)
# Compte a rebours
self.etat = "compte"
for c in range(DUREE_COMPTE, 0, -1):
self.chiffre_compte = c
time.sleep(1)
# Flash + capture (miroir reste leve, liveview continue)
self.etat = "capture"
chemin = self.capturer_photo()
if chemin:
self.photos.append(chemin)
print(f"Photo {i+1} : {chemin}")
time.sleep(0.3)
# Galerie
self.preview_actif = False
self.etat = "galerie"
threading.Thread(target=sequence, daemon=True).start()
def run(self):
btn_accueil = None
btn_galerie = None
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
running = False
if event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
if self.etat == "accueil" and btn_accueil and btn_accueil.collidepoint(pos):
self.lancer_sequence()
if self.etat == "galerie" and btn_galerie and btn_galerie.collidepoint(pos):
self.etat = "accueil"
self.photos = []
if self.etat == "accueil":
btn_accueil = self.dessiner_accueil()
btn_galerie = None
elif self.etat == "preview":
self.dessiner_preview()
elif self.etat == "compte":
self.dessiner_compte()
elif self.etat == "capture":
self.dessiner_compte() # Reste sur le liveview pendant la capture
elif self.etat == "galerie":
btn_galerie = self.dessiner_galerie()
btn_accueil = None
pygame.display.flip()
self.clock.tick(30)
self.preview_actif = False
self.cam.exit()
pygame.quit()
if __name__ == "__main__":
app = Photobooth()
app.run()